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Master of Arts in Teaching with Technology

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MAT Courses :

(CORE courses are in UPPERCASE)
Syllabi are pdfs


MAT610 / 611 PERSPECTIVES ON PEDAGOGY, CURRICULUM AND THE WEB I syllabus + II
syllabus
6 credits
over 2 trimesters
Part I of this two-trimester foundation course explores teaching practices and their relation to broader theories of curriculum design. The course examines the relation between theory and practice within the context of networked learning environments. Participants make connections between their own and others' teaching practices, curriculum development strategies, and both the promises and pitfalls presented by technology and the Web.

In part II of this two-trimester course, students will gain hands-on experience applying a theoretical understanding of instructional design, development, and evaluation to real-world instructional design challenges at the course (micro) level. Students will review fundamental principles, learning theory and instructional approaches, and explore the major components of instructional systems design models in this active learning based course. The philosophical foundation of this course is not that there is one procedure for design, but rather an approach that works best for a particular context, audience, and content
Course work is individual, paired, and/or in teams. Students will demonstrate mastery of the instructional design and development process by developing a small instructional unit that successfully resolves an instructional problem in a K-12, higher education, or business and industry setting. It should be noted that this course does not teach instructional media design or development.

MAT 603 DESIGNING EDUCATIONAL WEB-BASED MATERIALS I syllabus
3 credits
This course will require students to apply perspectives on teaching and curriculum to the design of original interactive Internet materials. The course will cover the elements of Website design, including selection of materials, organization and navigational design, rhetorical strategies, visual layout, and interactivity. Participants will learn the HyperText Markup Language of the World Wide Web, as well as how to use HTML and graphics editors, scanners, and digital recording equipment to create their own original backgrounds, illustrations, digitized photographs, and diagrams for educational Websites. Participants will also be introduced to blogging software and other means of developing collaborative web-based environments for educational purposes.

MAT613 PLANNING FOR CHANGE syllabus
3 credits
Integrating technology and the Web into teaching and learning is a complex process, involving many layers of change within an individual classroom, a whole school, or an entire district. This course provides planning strategies for participants who will eventually lead change around teaching, learning, and the Web. Topics of study include: political and economic ramifications of technology integration, needs for professional development, organizational models for effective integration, and strategies for change management.

MAT606 LEGAL AND ETHICAL INTERNET ISSUES FOR EDUCATORS
3 credits over three trimesters
Legal and Ethical Internet Issues for Educators I syllabus
Who owns what on the Internet? Part I of this yearlong course will explore the history of intellectual property and copyright issues concerning educational materials, including the latest legislation and guidelines available.
Legal and Ethical Internet Issues for Educators II syllabus
What are the issues surrounding privacy and protection, selection of age-appropriate materials, and careful consideration of censorship options in an online environment? Part II of this yearlong course will examine privacy legislation, landmark censorship cases, and filtering issues.
Legal and Ethical Internet Issues for Educators III syllabus
Who has access to the Internet? Why? What effects does that access create in an educational and social setting? Part III of this yearlong course covers broad ethics issues of the Internet, such as the impact of acceptable-use policies, standards for staff, and student uses of technology.

MAT605 DIGITAL RESEARCH TECHNOLOGIES syllabus
3 credits
Considering the expanse of information available on the Internet, educators need to develop effective Internet search strategies; sound criteria for evaluating and analyzing Web sites, and experience in integrating Web-based research into classroom research methods. This course trains educators to efficiently and effectively search, evaluate and document online educational resources, guiding students through an investigation of educational materials available online. This course is intended to help educators use the resources available on the Internet to nurture curiosity and facilitate knowledge acquisition in their classrooms.

MAT609 CAPSTONE PROJECT
6 credits
Capstone Projects are the equivalent of a traditional master's thesis. They demonstrate mastery of the interdisciplinary curriculum and the implementation of an innovative concept for the use of the Internet in an organizational or educational setting.

Example Capstone Projects:


Christina Manna, 2003: Professional Support and Development for Health Care Providers through an Online Community of Practice
http://gradcenter.marlboro.edu/~cmanna/Capstone/

Joshua Farber, 1999: Media Kit: A Media Literacy Curriculum and Companion Website
http://gradcenter.marlboro.edu/~jfarber/

Christina Smith, 2001: VSEC's Electronic Teacher to Teacher Notebook
http://gradcenter.marlboro.edu/~csmith/teachnb/intro.html


MAT614 Configuring Networked Learning Environments syllabus
3 credits
This course introduces educators to an overview of computer networking and to the implementation of an open source content management system. We will provide you with a dedicated server and walk you through implementation and cultivation of a CMS such as Moodle. The goal is to illustrate how networks can support teaching and learning and how real collaboration on the Internet can be built with rudimentary technical skills.

MAT604 Designing Educational Web-Based Materials II syllabus
3 credits
Part II of this course will focus on the study of new design technologies in their most effective applications for curricular design. Participants will gain hands-on experience in using emerging web2.0 technologies and their specific applications and uses in developing interactive, collaborative environments.


MAT 615 Facilitating Online Collaborative Learning
syllabus
3 credits
This course explores the learner-centered teaching strategy of collaboration in the online and blended classroom. Teaching and learning online in particular, lends itself to learner-centered and learner-focused pedagogy, and collaborative activity is the essential component of this approach. Course content will include the topics of learning communities and collaboration, collaborative learning techniques, cooperative, small group, and team-based learning, and collaborative assessment. Specifically, students will have opportunities to explore some collaborative software tools, to implement a variety of collaborative learning techniques, to collaboratively assess learning activities, and to create collaborative learning communities.
Prerequisites
It is assumed that students will have a solid grasp of instructional theory and instructional design, and are conversant in constructivist forms of instruction.
sign up for continuing education credit

MAT616 Teaching and Learning in Virtual Worlds syllabus
In this course participants will explore a variety of 2D and 3D virtual worlds that target children and adults, including some designed for young children. Students will examine research and theory about games and simulations and their pedagogical implications as well as considering the social, interpersonal, cultural, instructional, and technical implications of virtual worlds. They will draw conclusions about the potential for using virtual worlds within teaching situations.  The course will be taught totally online using a combination of the learning management system Moodle and with a presence in the Virtual World platform, Second Life. Once in Second Life, participants will learn to navigate within this particular virtual world by creating an avatar (digital representation of self), communicating with others, moving and using the map; creating and using educational tools, and meeting with other educators in-world.
sign up for continuing education credit

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